How to update your Minecraft 1.21.4+ resource pack with new Voxel Dungeons assets. Merge content into the existing voxeldungeons namespace with no conflicts or manual edits.
If you've already installed a Voxel Dungeons resource pack and have purchased additional content, like a new armor set, weapon collection, or themed item pack, good news: you can easily merge it into your existing setup with no file conflicts or manual editing required.
This guide walks you through safely updating your current resource pack by adding new assets to the existing voxeldungeons namespace.
[What’s Included in Each Download](id-download)
Your voxeldungeons folder should already live inside:
items/ - where we organize and store item control files.
models/ - where we house the 3D model .json files.
textures/ - where we store the .PNGs used for the 3D model textures and sprites.
📌 No item conflicts: All content is modular. You can safely drag new content into your existing setup without overwriting or breaking existing assets.
[Step 1: Open Your New .zip Package](id-step1)
After purchasing a new Voxel Dungeons product, open the downloaded .zip file. Inside, you’ll find another voxeldungeons folder, this contains all of the new content that needs to be added to your existing namespace.
[Step 2: Rename, Drag and Merge](id-step2)
1. Navigate to:
.minecraft / resourcepacks / /YourPack / assets
2. Locate the voxeldungeons folder.
3. Rename the voxeldungeons folder from the .zip to something unique (i.e. voxeldungeons_1)
4. Drag and drop the new voxeldungeons_1 folder from the .zip in to your resource pack folder, alongside the existing voxeldungeons folder.
5. Rename the new voxeldungeons_1 folder to match the existing voxeldungeons folder.
6. When prompted by your operating system, choose Merge or Replace Files (this only adds new files, no data will be lost).
That’s it! The new item files, models, and textures are now combined with your previous content.
Drag the new namepsace folder out of your downloads directly in to your resource pack.
[Step 3: Test Your New Items In-Game](id-step3)
Use This Command to Spawn a Sample Item
To instantly preview your new items in-game, use Minecraft's built-in /give command. Example:
iron_sword - Can be replaced with any Minecraft vanilla item you want to the model to be applied to.
voxeldungeons:{id} - Is the reference model control file in the items/ folder of the voxeldungeons resource pack.
Each new product .zip includes a model reference list inside of the Assets_List.txt file with the exact model control paths you can use to spawn items in-game.
[Tips for Combining Multiple Packs](id-combining)
Don’t rename the voxeldungeons folder. All packs are built to share this namespace without conflict.
Do not manually copy individual files. Always drag the entire voxeldungeons folder when merging, this ensures no dependencies are missed.
Back up your pack occasionally, especially if you're doing heavy modifications or using a shared server environment.
[Frequently Asked Questions (FAQ)](id-faq)
Will this overwrite my previous items?
No. Every product includes uniquely named models and files. As long as you merge properly and don’t manually delete or overwrite folders, your old content will remain intact.
Can I merge multiple packs into one resource pack?
Yes! All Voxel Dungeons packs are modular. You can continue adding more content to the same voxeldungeons folder without issue.
Why don’t my new items show up?
Make sure you:
Merged the folder into the correct path: .minecraft/resourcepacks/YourPack/assets/voxeldungeons/
Activated or reloaded the resource pack in Minecraft.
Used the correct item_model path from the Asset_List.txt document included in the downloaded .zip.
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